amateurvast.blogg.se

Doom 64 wad gzdoom
Doom 64 wad gzdoom






doom 64 wad gzdoom
  1. #Doom 64 wad gzdoom full#
  2. #Doom 64 wad gzdoom download#

AlwaysDooMed, which, to me, felt fast-paced and generally well done. The monsters look more frightening (especially the pinkies), the music is foreboding, and the dim lightning. Having fought through the demo (on Ultra Violence, as I always do) without actually playing any DooM 64 before, I must say that there is a greater sense of dread than in regular Doom. Don't forget the blue imps and the secret levels to the laser. Don't forget Doom 64 is cruel with key pickups. Talking about these, a dead body won't move on it. I would suggest loosing part of the symetry (monsters, health packs and ammo placements, double path corridors, etc.) and keep up adding the Doom 64 special features included in almost each maps, like your moving floor on map 3, the switches, etc. I feel something like 3 times max & 1 respawn out of three or four dead Revenants. I would also limit their respawnsiveness (is that a word? ). I like the rockets but I dislike the idea of using twice the same (the Mancubuses's). Then I feel the Revenants's look will do. On map 3, there was a problem with the Cacodemons's upper part being hidden thru a part of the roof/ceiling, almost everywhere. If we're gonna get Doom 64 +, let's get it This would be a fine acceptable feature to add, in my opinion.

doom 64 wad gzdoom

On map 1, I couldn't get the yellow key and the secets, so I began to jump.

doom 64 wad gzdoom

It's also faster paced I'd say two times or so on UV. what else can we expect? The levels are larger than the originals and I like it much.

#Doom 64 wad gzdoom full#

The hud hasnt been worked on yet so just put the hud on fullscreen to get the full doom64 experiance. The placeholder revenant's are on map03 on ultra violence. Please note many enemies and weapons are not done yet so anything you dont see in these 3 maps probably doesnt work.

#Doom 64 wad gzdoom download#

If you are going to download the wad atleast give me your feedback and comments on what you thought or any bugs you may have found. The reason why I am not releasing the maps fully detailed or configured is because I will be gone for a week, but i decided why not atleast let people see and play the wad anyways so they get a taste of what I am going for in this project. Map03 still doesnt have any secrets and alot of traps havnt been added to all maps yet, so expect alot of map changes in the next version. Ultra Violence might be too hard for some people so if you want it easy just play on im too young to die. The maps still need some work but are 100% playable with skill levels added. Version 1.0 has been released! Here is the link








Doom 64 wad gzdoom